//==============================================================================
// Fire Giant_anim.txt
//==============================================================================
//==============================================================================
define FireSpew
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Fire Nozzle
      }
   }
}


//==============================================================================
define firemedium
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Generic Fire Medium
      }
   }
}

//==============================================================================
define firemediumbowl
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Generic Fire Medium Bowl
      }
   }
}

//==============================================================================
define firesmall
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Generic Fire Small
      }
   }
}

//==============================================================================
define firesmallbowl
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Generic Fire Small Bowl
      }
   }
}

//==============================================================================
define firetiny
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Generic Fire Tiny
      }
   }
}

//==============================================================================
define firetinybowl
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Generic Fire Tiny Bowl
      }
   }
}

//==============================================================================
define FireHandCharging
{
   set hotspot
  {
      version
      {
         Visualparticle Special N Fire Giant FireHand Charging
      }
   }
}


//==============================================================================
define firehuge
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Generic Fire Huge
      }
   }
}

//==============================================================================
define firehugebowl
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Generic Fire Huge Bowl
      }
   }
}

//==============================================================================
define firebig
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Generic Fire Big
      }
   }
}

//==============================================================================
define firebigbowl
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Generic Fire Big Bowl
      }
   }
}

//==============================================================================
define firesmall
{
   set hotspot
   {
      version
      {
         Visualparticle SFX U Hades Fire small
      }
   }
}

//==============================================================================
define firemedium
{
   set hotspot
   {
      version
      {
         Visualparticle SFX U Hades Fire Medium
      }
   }
}

 
//==============================================================================
define SmokePelvis
{
   set hotspot
   {
      version
      {
        Visualparticle Special N Fire Giant SmokePelvis
      }
   }
}

//==============================================================================
define splash
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Meteor Splash
      }
   }
}
//==============================================================================
define bubbles
{
   set hotspot
   {
      version
      {
         Visualparticle Special N Kraken Death
      }
   }
}
//==============================================================================

define rippleidle
{
   set hotspot
   {
      version
      {
         Visualparticle Special N Kraken Idle
      }
   }
}
//==============================================================================
define Shockwave
{
   set hotspot
   {
      version
      {
         VisualParticle SFX X Myth Unit Heka shock
      }
   }
}


//==============================================================================
define AtlanteanBirthSFX
{
   set hotspot
   {
      version
      {
         VisualParticle SFX X Myth Unit Birth Effect
      }
   }
}

//==============================================================================
anim Birth
{
   SetSelector 
   {
      set hotspot
      {
         version
         {
				Visual stone_idel

//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.43 false ShipDeathSplash checkVisible 
//-- end auto generated section
				

                                        connect neck  hotspot
         }
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector 
   {
      set hotspot
      {
         version
         {
   		    Visual stone_idel
length 5.0

connect HOTSPOT  hotspot

connect HOTSPOT  hotspot


                                        

         }
         
      }
   }
}

//==============================================================================
anim Bored
{
   SetSelector 
   {
      set hotspot
      {
         version
         {
             Visual stone_boreda

                                        connect attachpoint  hotspot
                                        connect HOTSPOT  hotspot

length 5.0
         }
			version
         {
Visual stone_boredb
             

                                         connect attachpoint  hotspot
                                        connect HOTSPOT  hotspot
connect HOTSPOT  hotspot
length 5.0
         }
      }

   }
}


//==============================================================================
anim Death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			 Visual stone_death

                                       
LENGTH 2.0
                                        
         }
      }
   }
}

//==============================================================================
anim Walk
{
   SetSelector
   {
      set hotspot
      {
         version
         {
             Visual stone_walk
 tag SpecificSoundSet 0.00 false GiantFootsteps checkVisible 
                  tag SpecificSoundSet 0.51 false GiantFootsteps checkVisible 
                  tag FootstepLeft 0.00 true   
                  tag FootstepRight 0.51 true   
length 2.0
         }
      }
   }
}


//==============================================================================
anim Attack
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			Visual stone_attacka
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.58 true   
            tag Attack 0.58 true   
            tag GenericSound 0.13 true   
            tag SpecificSoundSet 0.51 false SwordSwing checkVisible 
//-- end auto generated section
LENGTH 1.50
         }
			version
         {
			Visual stone_attackb
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.50 true   
            tag Attack 0.57 true   
            tag GenericSound 0.13 true   
            tag SpecificSoundSet 0.45 false SwordSwing checkVisible 
//-- end auto generated section
LENGTH 2.0
         }
      }
   }
}
//==============================================================================
anim Charging
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				
Visual stone_ranged1
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.65 true   
				tag GenericSound 0.60 true   
				tag SpecificSoundSet 0.80 false Arrow checkVisible 
				//-- end auto generated section
				LENGTH 1.50
         }
      }
   }
}
//==============================================================================
anim RangedAttack
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual stone_ranged1
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.65 true   
				tag GenericSound 0.60 true   
				tag SpecificSoundSet 0.80 false Arrow checkVisible 
				//-- end auto generated section
				LENGTH 1.50
       
         }
      }
   }
}
//==============================================================================
anim Flail
{
   SetSelector 
   {
      set hotspot
      {
         version
         {
   		    Visual stone_idel
         }
         
      }
   }
}

//==============================================================================
anim Gore
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual stone_special

                                       
			
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.53 true   
            tag SpecificSoundSet 0.47 false HekaGigantesLand checkVisible 
            tag SpecificSoundSet 0.33 false HekaGigantesJump checkVisible 
            tag SpecificSoundSet 0.04 false HekaGigantesSpecial checkVisible 
//-- end auto generated section
				Connect hotspot hockwave hotspot
LENGTH 1.5
         }
      }
   }
}